Behind the Scenes of Deafverse: Meet the Creators

Published on November 24, 2021

This appears to be a brand's logo for Deaf Verse.

Read the full video description.

As part of our celebration of National Disability Employment Awareness Month, the National Deaf Center on Postsecondary Outcomes (NDC) held a behind-the-scenes event on Deafverse, an NDC online resource designed for deaf youth. This event featured a panel of talented deaf professionals who worked to create this first-of-its-kind online educational game, which has recently launched a new expansion called World Two: Revenge of the Deep. This latest addition, which focuses on job readiness and related skills, builds upon the unique deaf-centered online gaming experience that began with Deafverse World One: Duel of the Bots.

Deafverse is a choose-your-own-adventure online game designed to foster self-determination and self-advocacy in deaf youth. These skills will help deaf youth reach their goals in school, work, and in their communities. Panelists from the Deafverse team explained their different roles and experiences in the development of the game. They also shared their personal journey of #DeafSuccess.

The Moderator and Panelists were:

A Game for Deaf People Created by Deaf People

The team that created Deafverse found much of the source material very close to home — in their own lived experiences.

“We asked ourselves, what have we experienced in my own reality and how can it put into Deafverse World One and World Two?” Turner explained. “These are things that we’ve navigated in our lives. And now we can share them in the game, a safe space that some people might not have access to.”

These experiences from the team members helped shape Deafverse.

“I didn’t see too many deaf peers or role models as a kid,” Macias shared. “This game shows what types of barriers you face in the real world. I definitely wish I had a game like this when I was young.”

Perez agreed. “Not too much was accessible back when I was a kid, and schools don’t always teach how to navigate accessibility issues in real life. This game, however, is different because it provides those experiences and situations. Teachers anywhere can use this game in the classroom as a fantastic tool.”

“A lot of things aren’t discussed in the classroom. This game offers those discussions,” Turner added. “You play it in a place that’s meant to be safe and if you make one choice versus another, there are consequences in the game, and you learn them.”

Robinson added, “I imagine having this as a child. I wouldn’t have to worry about experiencing oppression on my own. I would have had this game to help figure it out. I’m so curious to see what kids today make of it and what their future looks with it.”

There is No Single Path to #DeafSuccess

While all our panelists agreed that they loved working on the Deafverse project, not all of them had a linear career path that led them there.

“As a game designer, I majored in biology in college — which is off kilter for what you think a game designer would major in,” Kent said. “I then worked in middle school for deaf kids, focused on literacy and writing. Then I ended up as a game designer. You never know the trajectory of life. It may be an experience you have that leads you to doing something different.”

Albright also had a unique career path. “I majored in business, but always loved computers and web design. Before I graduated from college, there was a website building project for a student organization. The developer quit, so I jumped in and taught myself the pieces I didn’t know. That was a stepping stone to other projects, and now Deafverse.”

“Like many of these folks, I have had several different parts of my journey,” Robinson shared. “I wasn’t sure if I wanted to be an artist, so I ended up working in the government after graduating from Gallaudet. But why couldn’t I combine both — my pride and advocacy for being deaf and being an artist? I focused on my comics and developed my artistry and embraced the creativity I have. I never thought I’d be here today and Deafverse is absolutely where I love being.”

The unique paths of all the panelists showed a common theme — it is never too late to really pursue an interest that you have. Like our Deafverse creators, you can learn through experiences and build upon them, which allows our skills to really develop and grow.

Explore Deafverse World Two

Deafverse World Two: Revenge of the Deep is now here!

With a new partner, Kat, students will search for Catbot, their trusty sidekick from World One, on an island filled with ravenous sea monsters. Along the way, they’ll also pick up vital workplace readiness skills like how to evaluate employment options, confidently disclose deafness, request accommodations, and resolve conflicts that will inevitably arise on the job. World Two also includes a mock job interview for players that helps prepare them for this important step into adult life.

The World Two gaming experience also expands on the existing format with exciting new features that make the gameplay more open-ended and responsive to players’ decisions. It features a completely new environment and has added many more characters for players to meet and work with along the way.

Through these adventures, Deafverse supports foundational skill development in deaf youth by exposing them to real-world scenarios that will happen in the workplace and challenging them to think about how they might best react. These learning objectives are specially designed to align with the Workplace Readiness category of Pre-employment Transition Services (pre-ETS).

Save This
ClosePlease loginn
Tags: Deafverse

Other News Items

College Students Socializing
September 15, 2023
All News, Resources and Initiatives
...Deaf students face barriers and challenges daily as a result of barriers within systems. The impact is that 23% of deaf youth aged 16-24 aren’t in school or working. NDC is committed to changing that by partnering with entities providing information and resources to help improve systems....
Back to School Banner (Deafverse) (2)
September 13, 2023
All News, Resources and Initiatives
...The National Deaf Center on Postsecondary Outcomes (NDC) has launched Deafverse 3.0! This latest version includes a new and improved web-based platform that is faster, lighter, and more mobile and user-friendly while empowering teachers with exciting new tools educational. ...
billboard_970x250_HBCU Prez Image
September 8, 2023
Conferences and Events
...In August 2023, NDC attended the National Black Deaf Advocates Conference in Birmingham, Alabama. In partnership with Dr. Lissa Stapleton-Rameriz, this was an opportunity for NDC to connect with the community, spotlight the experience of students who currently attend or who have graduated from a Historically Black College or University (HBCU), and share about initiatives NDC is working on to ensure deaf students have a range of postsecondary options....

Need Help?

Fill out this form to get help from the NDC team.  Can’t see the form below? Click here to contact the NDC team.